Timeline to war
In this installment what I have created is real-time, this timeline shows what's happen in each period during war. The installment is broken up into three section and has it's sub routine that plays in the timeline. The modes that was used in the installment includes light, time of day, music ,snow and rotating.
The main mode that is related to the pure war and real time static is the three light that turned on at pre set period that it is allocated. The light is broken up into three groups, the first group is the pure war period which has yellow light which lights up the supplies that represents getting prepared for war with barrel supply and the weapons. From there we use the red light which is the time of war which I spawned grunt and shooting at each other. Near the end there is an explosion where all the grunt are killed which is done by the flow graph that kills them at the set time to show result of war. As for the last light which is green I have gates open and music playing. At the same time the sun rises like a new day which represents of peace.
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